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Void Spoken

In a bleak and ravaged future, the Earth has been forever altered by an unknown anomaly, an unexplainable force which we have resorted to calling The Void. Its corrupting touch has forced the planet into the next stages of horrific evolution, unleashing twisted creatures that roam the world, hungering for flesh and to further spread its corruption. But amidst the chaos and destruction, a select few have evolved beyond the limitations of humanity, developing otherworldly powers that set them apart from the masses. These gifted individuals are known as VoidSpoken.

These are the assets
Assets, made for school capstone 2023,

check out VodeSpoken on our Itch.io page

* https://voidspoken.itch.io/voidspoken*

Front Page Art and typography, drawn by me.

Front Page Art and typography, drawn by me.

Asset Placement, and level design accredited to Michael Praticante

Asset Placement, and level design accredited to Michael Praticante

Example of Animations for the player character I acted and then processed in Motion Builder, and recorded under the guidance of Rob Elsworthy and used for our Capstone project

Video done in Unreal Engine 5 where the Player Character Confront the Gatekeeper. Done with the aid of Evan Pascal

Introduction Cinematic Drawn by via procreated, and myself compiled the video in iMovie. Sound and audio was implemented with the aid of Kesia Cowie-Bernard and Nivin Kumarapperuma

Player Character Mesh for school Capstone

Assets zoo used for making the Market place

Assets zoo used for making the Market place

TrimSheets made and used throughout  the project. All trim sheets were made in Zbrush, baked in marmoset, and then textured in substance painter

TrimSheets made and used throughout the project. All trim sheets were made in Zbrush, baked in marmoset, and then textured in substance painter

Incinerator is a unique asset, made via zbrush, unwrapped in 3DSMax, and textured in substance painter.

Incinerator is a unique asset, made via zbrush, unwrapped in 3DSMax, and textured in substance painter.

Mesh/Animation for Obelisk

Cathedral asset Zoo

Cathedral asset Zoo

Buildings made with trim sheet, which can be seen outside of the cathedral on the bridge.

Buildings made with trim sheet, which can be seen outside of the cathedral on the bridge.

UI designed and integrated with programmers to ensure a simple, sleek, and functional look.

UI designed and integrated with programmers to ensure a simple, sleek, and functional look.

All UI integrated in to game with the aid of Jan Frank (YunYun) Skucinski.